If you do not have Blender 3D, you can download and install it from https://www. blender. org/download/. It is free to download and available for Windows, Mac, and Linux. It is recommended that you use a full keyboard with a number pad and a mouse with a mouse wheel when using Blender 3D. The number pad makes it a lot easier to navigate the 3D environment in Blender.

Alternatively, you can press zoom in and out by pressing Ctrl and - or = on Windows or Control and - or = o Mac.

Alternatively, you can rotate around an object by pressing the arrow keys on the number pad (2, 4, 6, and 8). If you don’t have a mouse wheel, click Edit in the menu bar at the top. Then click Preferences. Click Input in the panel to the left. Then click the checkbox next to “Emulate 3 Button Mouse. " This allows you to click the third mouse button (M3) by pressing Alt (Windows) or Option (Mac) and left-clicking.

Perspective: Perspective view is how objects appear in real life. They appear to get smaller in the distance. Orthoscopic: In orthoscopic view, there is no perspective. Objects appear to be the same size no matter how far away they are. This is useful when modeling as it allows you to view the exact dimensions of an object.

Hold Ctrl or Command and press 1 on the number pad to view the scene from the back. Alternatively, you can access the different viewpoint options by clicking View in the upper-left corner and then clicking “Viewpoint. " Click the viewpoint you want to jump to.

Hold Ctrl or Command and press 1 on the number pad to view the scene from the back. Alternatively, you can access the different viewpoint options by clicking View in the upper-left corner and then clicking “Viewpoint. " Click the viewpoint you want to jump to.

Hold Ctrl or Command and press 3 on the number pad to view the scene from the left.

Hold Ctrl or Command and press 3 on the number pad to view the scene from the left.

Hold Ctrl or Command and press 7 on the number pad to view the scene from the bottom.

Hold Ctrl or Command and press 7 on the number pad to view the scene from the bottom.

Alternatively, you can select an object and press G on the keyboard to “grab” the object. Then drag the mouse to move it. Click again to place the object.

Alternatively, you can click an object and press R on the keyboard. Then drag the mouse to rotate the object. Click again to place the object.

Alternatively, you can click an object and press S and then drag the mouse to scale the object uniformly.

Click Add in the upper-left corner of the viewport. Click the Mesh menu. Click a shape you want to add.

While in Edit Mode, you will not be able to select any other objects.

While in Edit Mode, you will not be able to select any other objects.

Vertice Select: Vertice Select has an icon that resembles a cube with the corner highlighted. Edge Select: Edge Select has an icon that resembles a cube with the right corner edge highlighted. Face Select: Face Select has an icon that resembles a cube with the entire front side highlighted.

Press A on the keyboard to select all faces, vertices, and edges in an object. Press B on the keyboard to activate box-select mode. This allows you to select multiple vertices, edges, or faces by clicking and dragging a box over them. Press C on the keyboard to activate circle-select mode. This turns the mouse cursor into a circle that you can click and drag to select multiple vertices, edges, or faces. X-Ray Mode: Click the icon that resembles a square in front of another square in the upper-right corner to toggle X-Ray Mode on and off. When X-Ray Mode is on, you will be able to see through the objects and select any vertices, edges, or faces from any side. When X-Ray Mode is off, you will only be able to see the side of the object facing the viewport and you will only be able to select the vertices, edges, and faces that are visible in the viewport.

Press A on the keyboard to select all faces, vertices, and edges in an object. Press B on the keyboard to activate box-select mode. This allows you to select multiple vertices, edges, or faces by clicking and dragging a box over them. Press C on the keyboard to activate circle-select mode. This turns the mouse cursor into a circle that you can click and drag to select multiple vertices, edges, or faces. X-Ray Mode: Click the icon that resembles a square in front of another square in the upper-right corner to toggle X-Ray Mode on and off. When X-Ray Mode is on, you will be able to see through the objects and select any vertices, edges, or faces from any side. When X-Ray Mode is off, you will only be able to see the side of the object facing the viewport and you will only be able to select the vertices, edges, and faces that are visible in the viewport.

If you don’t like how the cut looks, right-click to undo the cut and try again.

If you don’t like how the cut looks, right-click to undo the cut and try again.

Select the faces you want to subdivide or press A to select the entire object. Click Edge in the upper-left corner of the viewport. Click Subdivide.

Select a face you want to extrude. Click the Extrude tool. Click and drag the yellow arrow over the face to raise or lower it. Click the plus (+) sign over the arrow or press Enter to finalize the extrude.

Select the faces you want to smooth or press A to select an entire object. Click Mesh in the upper-right corner of the viewport. Click the Shading sub-menu Click Smooth Faces.