If there’s a tie for the highest number, roll again.

For example, if you rolled the 6 dice and got a 2, 1, 4, 1, 6, 5, your score would be 250 because you rolled 2 ones and one 5. 3 twos is worth 200, 3 threes is worth 300, and so on. 3 ones is the only one that doesn’t follow this rule and is worth the most points at 1,000. If you roll 3 twos you earn 200, 4 twos would be 400, 5 twos is 800, and 6 twos is 1,600 points. You have to roll the 3-of-a-kind all in 1 roll.

For example, if you rolled 2 threes, 2 fives, and 2 sixes, that would be worth 1,500 points. Some people follow the rules of a low straight (1, 2, 3, 4, 5) being worth 1,250 points, and a high straight (2, 3, 4, 5, 6) earning 50 points. If you roll 4-of-a-kind and a pair in one roll, this is worth 1,500 points.

Any dice you set aside won’t be rolled again on that turn and will be counted as part of the score.

For example, if you roll as many times as possible during your turn but you’re only able to earn 450 points, this isn’t enough to keep you on the board and you’ll need to start over again next time it’s your turn. Each person will need to earn 750 points when it’s their turn to begin officially scoring. Players only need to earn 750 points on their first turn. For any other turn, you can keep as many or few points as you’d like.

For example, if you set aside 3 twos on your first roll, and then rolled a 2, 4, and 6, your most recent roll is worth zero points, so the points you earned on your first roll no longer count.

For example, if you first rolled 3 sixes, you would set aside the sixes that are worth 600 points. Say you rolled the remaining 3 dice and got 1, 5, and 4. This brings your total up to 750 points. You could either keep this score or roll the remaining die to see if you could earn even more points (though this would be very risky). If you set aside 4 dice that earned you points and decide to roll the remaining 2 again, but you get a 4 and a 6, your total score for that turn is 0 because neither of these numbers earn points, and your turn ends. If you set aside all 6 dice for scoring, you can roll again and continue scoring.

If you earned 800 points during the first round and 450 points during your next turn, your total would come to 1,250 and you would keep adding on to your total score each round.

For example, if you rolled 2 ones and one 5, you might decide to put the 5 back in the game to help your odds of rolling a three- or four-of-a-kind.

Remember, it’s not necessary to keep rolling even if you have extra dice.

Rolling the last sixth die is a bit risky, so only do this if you’re feeling really lucky or don’t mind losing the points.

Some people play by the rules that you need exactly 10,000 points to win, but this isn’t mandatory.