Some Kubb sets come with string or rope to loop around the stakes and clearly mark the edges of the field. Variation: If you’re playing with kids or want an easier game, make the field 6 by 4 metres (6. 6 yd × 4. 4 yd) instead. [3] X Research source

The kubbs that are standing on the baseline are called the base kubbs throughout the game.

The king sits on the centerline that runs parallel to the baselines and splits the field into 2 halves. One half of the field belongs to Team A and the other half belongs to Team B.

If players tie for the closest, re-throw the batons until there’s a clear winner.

Hold the baton by one end when you throw it so it spins vertically end-over-end. Throwing a baton so it spins horizontally like a helicopter blade is not allowed. If you’re playing a 1-vs-1 game of Kubb, you get to throw all of the batons. If you have multiple people on your team, try to split the batons evenly between the players so everyone gets a chance to throw one.

Players have to knock down the kubbs that they just threw, so try to land them in a spot you think will be easy to hit with batons later on. If a kubb goes out of bounds or doesn’t cross the centerline, players get one more chance to throw it in bounds. If it still lands on the wrong side of the field or out of bounds, it becomes a penalty kubb and Team A can place it wherever they want on their side of the field.

If a kubb hits another one already in the field when it’s thrown, stand both of them up where they come to rest. If a thrown kubb knocks over a base kubb, return the base kubb to its original position standing up. [11] X Research source

If a player knocks over a base kubb before toppling all of the field kubbs, the throw doesn’t count and Team A stands the kubb back up in its original position.

Even though each team starts with 5 kubbs, teams may end up with more or less on their side of the field throughout the game.

You’ll only use the temporary baseline when you throw your batons. When you toss kubbs to the other side, stand behind the baseline marked by the stakes. Temporary baselines may change each turn as players knock down field kubbs.

If a team knocks the king over at any other point in the game, they automatically lose, so be careful as you throw kubbs or batons. Players need to stand behind the baseline between the stakes any time they throw batons at the king, even if there’s a field kubb standing up on their side of the field.

Knocking over multiple kubbs at a time helps you save batons so you have more chances to throw them at the king. For example, if a team only has 3 field kubbs and you knock them all down with 1 baton, you have 5 batons left for throwing at the king and possibly winning the game.

Try landing kubbs close to the centerline when you toss them, but be careful. If you can’t knock them down on your turn, the other team will be really close when they throw to your side of the field.

Anytime you place a penalty kubb, you must position it at least one baton-length away from the corner stakes or king.