Round 1: two sets of 3 cards Round 2: one set of 3 cards & one run of 4 cards Round 3: two runs of 4 cards Round 4: three sets of 3 cards Round 5: one set of 3 cards & one run of 7 cards Round 6: two sets of 3 cards & one run of 5 cards Round 7: three runs of 4 cards Round 8: one set of 3 cards & one run of 10 cards Round 9: three sets of 3 cards & one run of 5 cards Round 10: three runs of 5 cards
Example: If you have a 3 of hearts in your hand, you can lay it off on a set of 3s another player put down. Example: If you have a 4 of clubs, you could lay it off on a run that contains the 5, 6, 7, and 8 of clubs.
Players are allowed 3 buys for each round during the first 9 rounds. In the last round, players can make up to 4 buys.
If you melded or laid off the last card in your hand, it doesn’t count as going out. On your next turn, you’ll have to draw a card. If you can’t lay off the card, then you can discard it and go out.
Aces can be used as a high value (coming after the king) or as a low value (coming before a 2) Jokers are wild cards, so you can use them in any meld.
If you take a card from the top of the deck, other players get the option to buy the top card of the discard pile.
If the round requires more than one meld, you have to play them all at the same time. If you only have one of the melds, you have to keep it in your hand until you have the others. You have to wait until you play the round’s melds before you can lay off cards, and you cannot play melds and lay off cards during the same turn.
Try to discard a card that doesn’t fit into any melds since it’ll be tougher to play.
2s–9s: 5 points 10s, Jacks, Queens, & Kings: 10 points Aces: 15 points Joker: 25 points