On a playground, for example: agree to only stay on the gravel and blacktop during the game. The grass and sidewalk are not part of the play area.
To keep the game going, consider setting a time limit for long someone can stay in the “safe zone. " For example, a person might have to leave after ten seconds, or thirty seconds – long enough that the person who is “it” will go off to tag someone else, but not long enough that the game stagnates. [2] X Research source
A tag should never be physically aggressive. If someone is pushing or hurting other players, stop the game and remove the offending player. Make sure they know what they did wrong.
If you are orchestrating a game of tag: the younger the players, the shorter the game should be.
The counting player also covers his/her eyes to avoid seeing where everyone has hidden. Don’t peek!