For instance, if you knock over 2 pins on your first roll, write the numeral “2” in the upper left box.
For example, if you knocked over 4 pins on your second roll (and 2 pins on your first roll), you’d write the number “4” in the upper right-hand corner, not the number “6. "
For example, if you knocked over 4 pins on your second roll (and 2 pins on your first roll), you’d write the number “4” in the upper right-hand corner, not the number “6. "
Make sure to indicate how many pins you have knocked over in the first roll in the upper-center box. For example, if you knocked down 3 pins on your first roll and 7 pins on the second roll, write a “3” in the box in the upper center and a forward slash in the smaller box on the upper right.
You’re still allowed a second roll if you foul on your first roll of the turn.
You’re still allowed a second roll if you foul on your first roll of the turn.
If you miss the pins on one roll but knock some of them over on the other, make sure to record the score for the roll where you did knock some pins over.
Write your current score in the bottom of the scorecard frame, beneath the numbers for the turn you just completed.
When you get a spare, wait to calculate the score for that turn until you roll your first roll for your next turn. Then, write that score in your previous turn’s frame. For example, let’s say you’re bowling in turn 2 and you scored 6 points in turn 1. In turn 2, you roll a 3 on your first turn and a 7 on your second. You’ve rolled a spare! Instead of adding up 3+7 to get 10 (for that turn) and adding it to 6 from your previous turn, wait until you’ve rolled the first roll of turn 3. If you roll a 7, you then add up 6 (your turn 1 score)+10 (your spare)+7 (your first roll of turn 3) to get 23! Note that you still add up your rolls for turn 3. If you rolled a 7 and then a 2, you’d add 23 (your score in turn 2)+9 to get 32 for turn 3.
When you get a strike, wait to calculate the score for that turn until you’ve completely finished the next turn. For instance, let’s say you get a strike in turn 1. In turn 2, you roll a 2 and a 6, for a total of 8 points. Once you finish turn 2, your score for turn 1 is 18: 10 (for the strike)+8 (in turn 2). Write the number “18” in the main square in your scorecard frame for turn 1. Then, add 18+8 for a total of 26, and write the number “26” in the main square in your scorecard frame for turn 2. Note that, if you miss all 10 pins on the 1st roll of your turn and then knock all 10 down on the second roll, it’s still considered a spare, not a strike.
For instance, if you knock down 1 pin in your first roll and 9 pins in your second roll, you’d write “1” in the small box furthest to the left and a “/” in the top-center box. Then, you’d bowl once more. Add the number you roll to 10 to calculate your spare. For example, if you rolled a 7 on your third roll in the 10th turn, you’d add 1+9 (to calculate the spare)+7, for a total of 17 for that turn. Alternatively, if you roll a strike on your first roll of the 10th turn, roll twice more. If you roll an 8 and then a 1 (for a total of 9), your score for that turn is 19. If you do score a spare or a strike in the 10th turn, tally the total from left to right.
The lowest possible score is zero, which means all balls were gutter balls or fouls.