Mountain Town has plenty of buildings to loot, but more predators than some of the other regions. It also doesn’t have any fishing, eliminating one potential food source. Mystery Lake has a moderate number of structures and low predator density, along with lots of hunting opportunities, and is a good choice for new players. Coastal Highway has milder weather than either Mountain Town or Mystery Lake and plentiful looting opportunities, but parts of the map, especially near the Quonset Garage, tend to have a high population of dangerous animals. Pleasant Valley is very large and can be difficult to navigate, but there’s lots to find in the farmhouse, the plane crash, and Thomson’s crossing. If you have played Episode 3 of Wintermute and know the region, it should be survivable.

At this stage you will likely have very little gear, and anything you can find will prove important. If you see a cave, head for that. Caves often contain some loot, though less than buildings.

Clothes are not equipped by default. To put on clothes, you’ll have to go into your “clothing” interface (usually by pressing F), and then selecting the appropriate article of clothing. In Interloper, vital resources (bedrolls, storm lanterns, hacksaws) will only spawn a set number of times in certain places. You will have an easier time finding them if you use a spreadsheet, and follow the instructions.

Temperature will fall if your “feels like” temperature is below 0C. To stay warm, head indoors, get out of the wind, find better clothing, or build a campfire. Freezing will deplete 20% of your condition each hour, so staying warm is the most pressing need. Rest will be depleted by being awake, but walking and especially sprinting depletes it faster. To rest, you’ll have to sleep, which will also restore lost Condition over time. Hydration can be restored by drinking various beverages. Hunger can be restored by eating foodstuffs. If you keep your food over zero for 72 consecutive hours, your carry weight will increase by 5 kg.

If you are getting too cold, either enter a building or start a campfire to warm up. While you’re waiting, consider fixing some of the clothes you’re wearing (requires cloth or leather and a sewing kit).

For this first night, almost any building will do, as long as your “feels like” temperature is above freezing when you’re inside. Try to avoid sleeping in a vehicle, as it is likely going to be too cold unless you found excellent clothing earlier that day.

Potable water can be found in toilets, or obtained by melting snow and boiling the melted water using a fire. However, this requires a recycled can or cooking pot.

Wolves, bears, and timberwolves will hunt you down, and are drawn by scent. Pressing [TAB] will show a HUD with your scent. Stay downwind from them to avoid being sniffed out. Moose won’t hunt you out, but will attack if you get too close. Avoid sleeping/resting in caves that contain skeletons, as these are often inhabited by bears. A bear cave also won’t contain any loot. Be particularly careful when nearing the crest of a hill. There could be a dangerous animal on the other side that you can’t see and could attack on sight.

Camp Office and Trapper’s Homestead are popular choices in Mystery Lake. Both have a workbench and stove. Camp Office is located more centrally, however there is a slight chance of encountering a wolf when entering/exiting. In Mountain Town, the Milton House, Orca Gas Station, and Pleasant Valley Farmstead make good bases. The farm has an outdoor workbench nearby, but can be frequented by wolves. The Milton House is centrally located and a good starting point for looting the entire town, whereas the Orca Gas Station offers good hunting opportunities, but frequent wolf encounters. The Quonset Garage is a very well-stocked location for long-term survival in Coastal Highway, but is frequented by wolves, and occasionally a bear or moose. Jackrabbit Island doesn’t have an interior fireplace, but has plentiful rabbit trapping and very few predators. Other popular locations in other regions include: the Desolation Point Lighthouse, the Farmstead and Thompson’s Crossing Community Centre in Pleasant Valley, the Hunting Lodge in Broken Railroad, and the Ice Caves in the Hushed River Valley.

A flashlight can scare wolves if used on high beam. They also will not enter brightly lit areas under street lights.

If you’re within carry weight, this is most desirable, but can be difficult to achieve without the Moose-hide satchel or the Well Fed benefit. 0-5 kg overweight: Generally OK for exploring, as long as rope climbing is not required. 5-10 kg overweight: You will be slowed down somewhat, but can still sprint. For longer trips, this is probably the maximum weight that’s safe to carry. 10-15kg overweight: You will be unable to sprint, but can still walk decently. Adequate for short supply runs around your base if it’s in safe, level terrain. 15-20kg overweight: You’ll become very slow; carrying this much is only worthwhile if you’ve just killed an animal very close to base and are bringing it home. Carrying more than 20 kg over the limit makes you extremely slow and should generally be avoided, unless you’re moving things around inside your base.

Blizzards especially are very dangerous, and can result in your becoming disoriented and freezing to death just meters from your front door. Stay home when one strikes. If weather conditions start to deteriorate while you’re out exploring, make finding shelter your top priority.

Hunting is easiest with the Rifle, though it can be done with the Revolver or Bow too. The recommended tactic is to sneak up to the animal you’re trying to kill, aim, and fire at its head. Beware that bears and moose will charge and attack you if harmed and are best hunted from a safe area, such as a hunting blind. Rabbits can be caught using snares, which can be crafted from reclaimed wood and cured guts. Make sure to check the snares every day, or else a predator may claim your prize. Fish can only be caught in an ice fishing hut. You’ll need something to break open the ice fishing hole (bring a prybar, hunting knife, heavy hammer, etc. ) and fishing tackle to catch the fish.

This is not available in story mode, as you are provided with a map showing your location.

An exception to this is when coming over a blind crest. You can come face to face with an animal and be attacked with very little to no warning. As you near the top of a hill, slow down and listen carefully.

Hunting blinds are a good place from which to hunt dangerous animals because you can shoot from them, but animals can’t enter. Bears are fairly slow unless charging, so you can easily outrun them most of the time.

This tactic doesn’t work on timberwolves or moose.

Throw a lit flare at the wolf if it is stationary and growling at you. This will scare it off. Timberwolves aren’t afraid of torches or flares, but will avoid campfires and marine flares. Throwing a lit marine flare at aggressive timberwolves repeatedly will break their pack morale and cause them to leave you alone for a time. Moose are not afraid of flares or torches, but will stay away from lit campfires. Bears do not mind fires at all, and will walk right through them.

Beware that wolves will immediately charge if a firearm is aimed at them, and, once charging, will continue their charge even if shot non-fatally. Repeated shots at or near Timberwolves will lower their pack morale. Killing one of the pack members will lower it even more. Do not shoot a firearm if near a bear or moose. Bears will walk over to investigate gunshots, and will charge you if shot at. Moose will also charge if hurt. Generally, it is impossible to kill a bear or moose using firearms before it reaches you.

Flare shells are rather rare, so save this weapon for bear/moose attacks if possible.

If you are successful, the wolf will flee. Bladed weapons will cause it to start bleeding and eventually die. If unsuccessful, you’ll eventually blackout. When you come to, your clothing will have taken some damage, and you’ll likely have lost a lot of health. You may have bleeding wounds or sprains, as well. It’s impossible to fight back when attacked by a bear or moose. Instead, you’ll eventually blackout. When you come back to consciousness, you’ll likely have lost a lot of health, and may have bleeding wounds. If attacked by a moose, you’ll also have broken ribs, which will reduce your carry weight and stamina. Wearing tough clothes helps reduce the damage you take in struggles. In Interloper, wolves deal so much damage that you will almost certainly be killed if you don’t manage to scare the wolf off fairly quickly. Avoid struggles in this difficulty if at all possible. The heavy hammer doesn’t cause wolves to bleed, but it has a 20% chance of ending the struggle per swing, and may occasionally cause an instant kill.

Sometimes, heavy hammers can be found near the forge, but this isn’t a guarantee. Having a hacksaw (to gather metal needed for making tools) is recommended, but not strictly necessary.

You can’t start a fire with coal, so bring at least one piece of wood along too.

The Riken in Desolation Point: Relatively close to Coastal Highway with an abundance of coal in the nearby mines, this stranded ship also makes a popular base location. The one downside is that the interior is very dark, making navigation inside tricky without a light source. Old Spence Family Homestead in Forlorn Muskeg: Although the closest forge to Mystery Lake and Mountain Town, with plenty of coal to be found in the caves nearby, this forge is relatively open to the elements, and predators can occasionally walk in and interrupt you when forging. Maintenance Shed in Broken Railroad: This forge is safer than Spence (except for occasional live wires during the Aurora), and abundant supplies can be found in the shed and nearby hunting lodge. Coal may be difficult to find, though, and getting here may require getting around several wolves along the way.

One scrap metal per two arrowheads. This takes two hours. 5 scrap metal and one cloth for an improvised hatchet. This takes four hours. 3 scrap metal and one cloth for an improvised knife. This takes three hours.

Stump remover and sulfur are most often found in stores and industrial locations.

Car batteries are very heavy. It’s best to bring along a hacksaw, and harvest the car battery inside the vehicle you found it. This will considerably reduce the weight.

It is generally advisable to choose whichever ammunition workbench is closer to you. Marine flares can also be helpful if you’re running low on revolver ammunition.

To get to the Echo One Radio Tower, the easiest way to get here is to head for the Ravine, deploy a rope down to the river, and head down the river until you get to Bleak Inlet. From there, head towards the coast until you get to the radio tower. {“smallUrl”:“https://www. wikihow. com/images/thumb/3/3a/EchoOneRadioTower_TheLongDark. png/460px-EchoOneRadioTower_TheLongDark. png”,“bigUrl”:"/images/thumb/3/3a/EchoOneRadioTower_TheLongDark. png/728px-EchoOneRadioTower_TheLongDark. png",“smallWidth”:460,“smallHeight”:259,“bigWidth”:728,“bigHeight”:410,“licensing”:"<div class="mw-parser-output">

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\n</p></div>"} Stop at Pensive Lookout if you need to take a nap. To get to Last Prospect, you will need to follow a long and winding mountain path to the northeast of the prison, as the Mule Bridge can’t be used in Survival. From there, you need to go to the lowest level of the mine.

If you are choosing to use the Blackrock ammunition crafting workbench, beware of poison gas in Level 3 of the mine. If you linger in the depths of the mine too long, it will kill your character, regardless of initial condition. It is wise to be unencumbered when going through the deadly gas. Once you get to Level 2 of the mine (where the code is), you don’t have to go through the poison gas on the way out.

In Bleak Inlet, deploy a rope near Pensive Lookout, and head for the coast. Cross a long bridge to the cannery, then follow. the obstacle course to get to the Cannery Pier. You will have to climb a rope, so make sure you’re not encumbered before you start. {“smallUrl”:“https://www. wikihow. com/images/thumb/c/c6/LastResortCannery_TheLongDark. png/460px-LastResortCannery_TheLongDark. png”,“bigUrl”:"/images/thumb/c/c6/LastResortCannery_TheLongDark. png/728px-LastResortCannery_TheLongDark. png",“smallWidth”:460,“smallHeight”:259,“bigWidth”:728,“bigHeight”:410,“licensing”:"<div class="mw-parser-output">

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\n</p></div>"} In Blackrock, simply retrace your steps and enter the prison yard. The workshop is near the entrance to the Steam Tunnels.

Once the keypad has been unlocked you can enter the workshop regardless of whether or not an aurora is present.

It may be advisable to wait until daylight to enter, as that will make seeing the wolf (if present) much easier.

Coal is not needed for this forge. You can make 6 bullets per piece of lead, so 36 bullets per battery. Each batch of 6 bullets takes an hour to make. It is a good idea to make all the bullets and gunpowder you need first, to level up your Gunsmithing skill so you’ll craft higher quality ammunition. Each cartridge takes 5 minutes (in game) to make.